Showing posts with label video games as art. Show all posts
Showing posts with label video games as art. Show all posts

Monday, March 2, 2009

Thoughts on Flower


I got this funny little feeling while playing Flower the first time. I’m not sure what it is. It’s like a little tickle in my chest that compels me to hang my mouth in awe. It makes me hold my controller gentle hands, careful not to pop the fragile bubble of immersion.

I know what you’re thinking. What a bunch of artsy-fartsy BS. And you’re right. Maybe the feeling comes from a sense of heightened expectations. I’m making myself extra receptive to this grand experience that was promised to me in press about the game. I had the same feeling while playing ICO so many years ago. All the reviewers having emotional reactions and talked about it in “hushed tones.” I had to own this game. Same thing happened with Shadow of the Colossus. My mouth hung open as I rode a horse through its giant planar landscapes.

I have managed to discard this awe on my subsequent play through. I am no longer audience to the grand “initial experience.” I am simply poking into its nooks and crannies to get 100%.

Hype aside, Flower is a game that manages to relax me. The combination of soothing musical score, piano key sound effects, and densely colorful images would melt me into my seat. Well, it would if I didn’t have to keep my arms up and steer the motion controls. But really, at least in one play session, I could feel my muscles loosening up as I swooshed through the mellow first levels. Then I loaded up Street Fighter 4 to face the horde of Ken players. SF4 is adrenaline pumping, heart pounding joystick pumping. So antithetical to the former experience that it gave me a cramp in my diaphragm. An experience I repeated today. I really gotta stop doing that.

Flower isn’t all swooshing around someone’s inner Happy Place. As the developer’s intention it lulls me into calmness before kicking up the mood for the climax. Without spoiling too much, Flower succeeds at eliciting a set of emotions then messes with them. It’s short. But so are poems. I guess we can see Flower as a sort of game design poem. Verses told in game play semantics. Someone stop me if I sound too artsy-fartsy.

Thursday, January 15, 2009

What is art?

I've been struggling to write a blog post defining art. I want to define art in order to provide at least a personal vocabulary for my posts here. Yet as I write, I can't pin down a solid definition. I begin arguing that art must have a well defined message and context. Without the message then art becomes a banal sort of "anything anyone creates."

With this conviction I debate a coworker of mine. He's into making film on his free time so naturally, I want to know his opinion. He suggests everything is art. Even things not intended as art can be art to the individual.

I let out a frustrated sigh.

"Yeah, I'm one of THOSE people, right?" he suggests.

I counter by arguing that art needs meaning to avoid being pointless. He argues that meaning depends on the the individual. Then it hits me. I've been writing about personal experiences with all these games. And it's impossible to know whether the creators intended for their audience to have such experiences. So my coworker has a point. And so my search continues. What do you think?

Tuesday, December 23, 2008

A true game artist.


My sister showed me this story about the guy who wrote Passage.

"In truth, ambitious game-makers want it to be true that games are polluting the minds of our youth, because that means games really are touching our brains in sophisticated ways, and therefore games have room to grow. Like Passage, they can be art."

This article pretty much sums up everything I've been pondering about games as a medium for art. Read it and see if you can't come to the same conclusion I have.

Monday, November 10, 2008

War games

I was reading James Ransom-Wiley's reflections about Call of Duty: World at War's demonizing portrayal of Japanese troops. I haven't played the game, but what Ransom-Wiley describes of the first 5 minutes doesn't seem far off from portrayals of Nazi troops in some games. Is it really ok to demonize Nazi's? I mean yeah, they did the Holocaust, but does that mean that every single German soldier in WWII a heartless monster? I guess it makes sense in an action movie, Rambo kind of thing. Perhaps later in the game there will be a more human portrayal of Japanese soldiers. The heavy metal of WaW's launch trailer suggests otherwise.

No MERCY!!!

Now I'm not going to assume that this is 100% what COD:WaW is about. I shouldn't judge a game before it's even out. But I guess Ransom-Wiley's thoughts just make me think how much I hate how action movies turn violence and war into things to be idolized and relished. I think some people believe that all games are nothing but bubble gum action movies. I guess that's one of the challenges facing the games medium in it's struggle for mainstream acceptance and the covetted label of "art".

It all reminds me of Medal of Honor performance in Video Games Live. When Mr Tallarico came on stage to introduce the piece, he first asked whether there were any veterans in the audience. Then he said to respect those veterans, "we aren't going to show any footage from the game." Instead we were treated to a series of photographs depicting the struggle of both soldiers and civilians during that time. Set to the orchestral piece, I couldn't help but be touched.

But when the lights came back up I also couldn't help but think about Tallarico's words earlier in the show. To much cheering from the crowd, he boasted that the Video Games Live concerts were here to prove that video games are art. And yet here you are, not showing gameplay from Medal of Honor because it's as shallow and unrealistic as Rambo. VGL only really proves that video games have good music written for them and that music by itself is "art". But we already knew that. The mainstream population generally accepts music as an artform. No amount of showing gameplay during the performance or screaming about Halo will prove that the amount of "artistry" presented in the music is also presented in the game.

Am I saying that video games aren't art? No. I wouldn't call myself a connoiseur of the medium if I believed that. So what makes video games art? For that matter, what makes art art? What is art? I should touch on that in another post before I rant on for too long here.

I guess what I'm waiting for is the Saving Private Ryan of war video games. A game that uses the medium's strength of emotional, interactive storytelling to convey the horrors of war. Not boil it down to testosterone fueled fun.