Showing posts with label Unity 3D. Show all posts
Showing posts with label Unity 3D. Show all posts

Tuesday, January 8, 2013

The Math Behind Vision Cones in Unity 3D



Lately, I've been tinkering with with an early Unity 3D prototype of a top-down action game and I figured I should implement vision cones to add a stealth element to dealing with the enemies. My initial solution was to stick a cube collider in front of enemies to represent their vision.