While writing the last blog I came across some interesting reading related to my topic. However, for the sake of brevity and focus, I chose to save them for a follow up.
If you'll remember, I was ranting about gaming as an interactive medium. The interactivity is what makes video games unique from movies, TV, etc. Chris Bateman's article, A Game Has Never Made You Cry, discusses further the separation between telling a story through cinema and gameplay mechanics. For the sake of conversation, he takes the concept of separating the medium of games and cinema to an extreme. That games can only be "systems". Thus, emotionally touching stories in games have only happened on the cinema/movie side of things. Game play itself cannot make you cry.
Whether or not you agree with the thesis and the assumption that a game is only a "system", the article highlights the separation between game play and story I've seen in games. Especially in the JRPG genre, I think there is a reliance on cinema/movie techniques to tell a story that is detached from game play. It works but ultimately the story told through these means does not tap the full potential of this medium.