Sunday, February 28, 2010
Flixel Jam 2 Post Mortem
Last week's Flixel Game Jam came and went successfully. I have to admit, we didn't get as far at this Jam as we did in the last Flixel Jam. You can check out the fruits of our labor here. The idea was to create an RTS/Strategy game where the player casts miracles to convert dinosaurs to the player's faith. Along the way, the minions of L. Ron Hubbard seek to thwart you. It seemed like everyone had fun and learned something, but a few factors contributed to delays.
Monday, February 8, 2010
Transitioning to Box2D 2.1: b2Fixtures
My game development team got a bit of a shot a few weeks ago when found that our ActionScript 3.0 physics engine, Box2D had released the Alpha version for their 2.1 update called 2.1a. Strangely, the C++ version of Box2D has yet to release this update.
I actually stumbled into downloading the new version while looking for a way to create multi-shape bodies. I figured the examples that come with the Box2D source would show me how. Boy was I in for a surprise: what were all these b2Fixtures doing in the code?
I actually stumbled into downloading the new version while looking for a way to create multi-shape bodies. I figured the examples that come with the Box2D source would show me how. Boy was I in for a surprise: what were all these b2Fixtures doing in the code?
Tuesday, February 2, 2010
Global Game Jam 2010: Post Mortem
I had a great time at last weekend's Global Game Jam 2010. Team Mound of Awesome managed to pump out a Flash stealth game in the 32 hours we had UT. The final build can be found here. For more games from the Austin location, check out the GGJ site.
This year's theme at our location was Deception involving a Man, a Plan, and/or a Canal.
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