tag:blogger.com,1999:blog-3041263000917456925.post7396329762265923995..comments2023-10-30T05:03:11.553-05:00Comments on Norman Tran's Blog: ConsequenceAnonymoushttp://www.blogger.com/profile/17780718085054320931noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3041263000917456925.post-44272621489416448282008-12-20T22:45:00.000-06:002008-12-20T22:45:00.000-06:00Your comment has made me self conscious about my p...Your comment has made me self conscious about my post above. I read your comments and they seem so overly dramatic. I mean no offense, I basically do the same thing above. It really goes to show how important immersion was to having these experiences. There also needs to be a willingness from the player to be so involved. To the point where it's impossible for the game designer to anticipate this ever happening.Anonymoushttps://www.blogger.com/profile/17780718085054320931noreply@blogger.comtag:blogger.com,1999:blog-3041263000917456925.post-49387772400765641042008-12-15T13:41:00.000-06:002008-12-15T13:41:00.000-06:00I agree, as characters, they were not nearly as tr...I agree, as characters, they were not nearly as tragic as Sniper Wolf. That was my favorite scene. <BR/><BR/>But the dilemma of whether or not to shoot an unarmed combatant, who is seeking comfort and forgiveness, was stressful. She had dropped all her weapons/armor (physical and emotional) and stands completely exposed awaiting your judgment. But I didn't feel such a sentence was mine to give. I felt sorry for her and wanted to embrace her, but doing so came at a cost to my own life. So in the end I bitterly chose the one option I thought I had left.<BR/><BR/>For battle hardened soldiers/killers callousness may be welcomed. But as a civilian/human being dealing someone's suffering does not usually mean shooting them. So in the end, I say it was more about my reaction to the choices I made than to the portrayal of the Beauty/Beasts as characters.Jimmyhttps://www.blogger.com/profile/01239459484012022095noreply@blogger.comtag:blogger.com,1999:blog-3041263000917456925.post-58728171799377197412008-12-14T23:17:00.000-06:002008-12-14T23:17:00.000-06:00Really? The Beauty's of MGS4? I'm surprised, caus...Really? The Beauty's of MGS4? I'm surprised, cause I didn't even realize there was an option to not kill them until the last one. Even then, no offense, but I was unimpressed by the overall presentation of them as characters. What about it pulled the emotional reaction from you?<BR/><BR/>It's also worth noting that there was no consequence whether you killed them or not. I think MGS3's The Sorrow sequence explored consequence for killing much more than MGS4 ever did.Anonymoushttps://www.blogger.com/profile/17780718085054320931noreply@blogger.comtag:blogger.com,1999:blog-3041263000917456925.post-60780240325029623212008-12-14T13:18:00.000-06:002008-12-14T13:18:00.000-06:00I'm glad to hear someone else feeling guilt/remors...I'm glad to hear someone else feeling guilt/remorse over video game death. I felt the same way playing Metal Solid 4 when I killed the first Beast/Beauty. I couldn't help feeling her death could have been avoidable, and the traumatic stress of not realizing an option other than killing her kept me from playing that game for a few weeks. I think it just speaks to the realism and maturity of games nowadays as much as it does about the maturity of the player. Gamers have grown up and now the games have too.<BR/><BR/>PS. I was trying to figure out how you can follow my blog. But you were already added.Jimmyhttps://www.blogger.com/profile/01239459484012022095noreply@blogger.comtag:blogger.com,1999:blog-3041263000917456925.post-19033996632238704172008-12-14T13:04:00.000-06:002008-12-14T13:04:00.000-06:00This comment has been removed by the author.Jimmyhttps://www.blogger.com/profile/01239459484012022095noreply@blogger.com